This was rather fun to make.
Because I thought, the ledge climb (see previous post) was so dull and long winded. It’s a lot more fun to have an agile character. That’s why I went and implemented a mid-air backwards somersault spinning attack. Haha…
Here’s the final version with a bit of motion blur.
Also I’ve been improving the wall slide so just 1 pixel of contact to the wall won’t be enough. I’ve also reworked the movement system to make everything feel a lot heavier, at least on the normal jumps.
And I’ve tried to add more impact to the attacks by implementing some hit stun for the enemies.